WISDOM
Win Shares (points) Calculation |
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For anyone who's interested in
how I figured out how many points to assign a player each season |
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Offense = Defense |
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Offense = Hitting + Base
Runnning (where hitting counts for 90% and base running counts for 10%) |
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Defense = Pitching + Fielding
(where pitching counts for 80% and fielding counts for 20%) |
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Points (Win Shares) Allocated
to Teams: |
points = team's winning percentage x 200 |
e.g. If a team wins all of its
games, it would be awarded 200 points (1x200). If it wins half of its games ,
100 points (.5x200). If it wins no games, zero points (0x200). |
Points (win shares) are based
on a 200 game season |
Using 200 points as a basis
for every season levels the playing field for all seasons regardless if they
are 154 games, 162 games or some lesser number due to wars or strikes. |
Basing on 200 points also adds
a bit of granularity to allocating win shares while maintaining the sense of
a relationship between actual wins and win shares. |
The points allocated to a team
are then further allocated into offensive and defensive points based on the
difference from the average runs scored by all teams. |
Approximately 8 runs
translates into a win share |
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An example would be
instructive: |
Say that the league average
runs scored per team is 700 and the team in question has scored 740 runs,
given up 660 runs and had a record of 92 wins and 70 losses |
The 92-70 record gives them a
winning percentage of .568 which when multiplied by 200 gives a total of 114
points |
They are 40 points above the
league average in runs scored and 40 below the league average in runs
yielded. |
Because they are equal amounts
of runs away from the league average on both offense and defense, we split
the points allocated to offense and defense equally - 57 points allocated to
each |
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A second example: |
Suppose in the above example
that the team had yielded only 620 runs, not 660. |
They would be 40 above the
league average offensively, but 80 below the league average defensively. |
Therefore, we would skew the
points allocated more to the defense than to the offense. |
Note: The rule of thumb is 9
or 10 runs per win, because our wins are worth less due to using 200 game
seasons for calulations, wins are devalued a bit to 8 runs per win |
At 8 runs per win share with
the defense 40 runs better from the mean than the offense, we should allocate
5 more win shares to the defense than to the offense (40 divided by 8). |
This would yield us either 60
to the defense and 54 to the offense (6 win shares difference) or 59 to the
defense and 55 to the offense (4 win shares difference) |
There is no way with 114 total
points (win shares) for the allocations to be 5 apart (we only work with
whole numbers here). |
Because there's a lot of
rounding off, we'll determine whether we go with a 60-54 split or 59-55 split
based on how the rounding off is looking for all teams overall. |
With thirty teams in the big
leagues and offense equalling defense, the total number of win shares
allocated to offense and to defense overall is 1500 each - we'll need to
ensure that our |
roundoffs for all the teams
adhere to a total of 1500 for offense and 1500 for defense for all teams
combined. |
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Using the second example, we
allocate further (assuming we ended up going with a 54 offense, 60 defense
split): |
As will be seen below, the
allocations for hitting and base running for the team are independent of the
points allocated to the team on offense. |
For the sake of argument,
we'll say that thru OPS, the hitters on the team total 52 points and thru
stolen base totals for the team's game changing base runners, a total of four
points are allocated. |
52 (hitting) + 4 (base
running) = 56 which is two more than what was allocated to the team for
offense. |
Therefore, we'll need to
subtract two from someone to get down to 54 total offense for the team. This
two is a fudge factor called HA or Hadj (hitting adjustment). |
If you're uncomfortable with
the term fudge factor and want to be more scientific, we can call HA
"Lineup Synergy" |
On defense, we allocate 80% of
the 60 points (48 points) to the pitchers and 20% (12 points) to the fielders
in every case |
On defense, it's very
difficult to know, for ground outs, fly outs, singles, doubles, triples and
inside the park home runs, who was responsible, the pitcher or the fielder.
How hard was the ball hit? |
Was the defense positioned
correctly? If not, why not? Did the fielder exhibit good range or bad range?
Was the fielder fast or slow? Etc. Based on all of the unknowns involved,
we'll stick with a |
constant 80-20 splt and leave
it at that |
Therfore, in this example, we
end up with the following allocations: Hitting:52; HA:-2; BaseRunning:4;
Pitching:48; Fielding:12 Offense:54;
Defense:60; total:114 |
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Hitters: |
All major league hitters with
more than 300 at bats are graded on a bell curve from 1 to 10 points based on
their OPS (highest OPS getting 10 points, lowest OPS getting 1 point) |
I was considering using 400 at
bats as the cutoff for the bell curve, but opted for 300 to get a denser
number of data points. |
Hitters with between 200 and
299 at bats with relatively high OPS are awarded points but less than those
with over 300 at bats -part time players lose points for
not being able to hit all types of pitching |
Hitters with between 100 and
199 bats with high OPS are awarded points scaled down even further than those
with 200-299 at bats |
Hitters with under 100 at bats
get no points unless there is a rare case of exceptionally high OPS |
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Base Runners: |
We'll preface this with I believe that
existing base running models fall short of the impact of base running on the
game because they're into counting bases a player advances but don't
really |
account for what game changing
speed does to pitchers facing subsequent hitters and to fielders once a fast
runner is on base. It's difficult to quantify effects several hitters down
the road. |
The best formulas are linear
regressions that create formulas that, while accurately predicting runs
scored, are too complex to be intuitive. We're looking more for stuff you can
wrap your head |
around here rather than
decimal accuracy i.e. we're trading off a bit of accuracy for a lot of
intuitiveness in this app. |
Points are awarded for base
running only for players with game changing speed. Up to the top 10% of base
stealers may be considered to have game changing speed. 10% of all total
offensive points |
are awarded for base running.
The top base stealers are awarded points graded on a bell curve based on the
number of stolen bases they have. The lower limit is one. There is no set
upper limit to |
points awarded for the top
base stealers. The benefits of game changing base running
don't accrue so much for the runner himself, but for those who follow him in
the lineup and for the team |
in general. Speed causes
fielders to make more errors as they must rush their fielding and throwing.
Pitchers' focus on the subsequent hitters is divided and mechanics are rushed
when a fast runner |
is on base. Defenses play out of their
normal positions when fast runners are on base, thus helping the stats of
subsequent hitters in the lineup. The effects are difficult to quantify. Runs
scored |
gives some indication, but
there are so many factors involved in runs scored that it is problematic and
complicated to try to isolate how many extra are due to the speed of the
runner. |
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Pitchers: |
Pitchers are paid to win. Historically,
your best pitchers are your starters. Relievers aren't deemed as good (save
for closers). Management values a pitcher who gets them wins. |
Points are awarded to starting pitchers
based on wins. Losses aren't counted in this model. A
starting pitcher is paid to win, if he doesn't, no matter whether it's a loss
or no decision, he didn't win. |
A normal argument against
using wins as a yardstick is that wins are based on how well the team's
hitting supports the pitcher. However, in this model, the points a team gets
for the number of |
games they win are allocated
to offense and defense based on how many runs the team scored and gave up
during the season. Therefore, if the team scored a lot of runs or gave up a
lot of runs, the |
lions share of the points
allocated to the defense and, therefore, to the pitchers will be reduced.
Conversely, if the team doesn't score much or doesn't give up much, more
points will be allocated to |
the defense and, therefore, to
the pitchers. |
Once the pool of points is determined for
the pitchers, it is divided up amongst the team's pitchers based on the
following criteria: |
Starting pitchers (those with
more than 150 innings pitched) get the lions share of points based on the
number of wins they have. Secondary factors are innings pitched and ERA. |
Innings pitched are a huge
factor in the allocation of points (win shares). Management values innings
eaters highly. Conversely, if a manager trusts a pitcher (particularly a
starting pitcher), |
he will keep that pitcher out
there for more innings. Also, the more effective a pitcher is, the more
likely he'll rack up more innings pitched. |
Starting pitchers are awarded
for their ability to eat innings. They have the skill set, diverse repertoire
and stamina to be able to pitch through a batting order effectively multiple
times during a game. |
Middle relievers, on the other
hand, generally are less skilled and
have a less diverse repertoire than starters. |
Pitchers with between 100 and 149 innings
pitched are awarded relatively less points than starters. They get a scaled
down number of points based on their win totals than do starters, but they
have |
pitched enough innings to be considered a
cut above other relief pitchers. |
Middle relief pitchers with between 50
and 99 innings pitched may get points awarded if they have high win totals,
low ERA's or saves. |
Relief pitchers with less than 50 innings
pitched don't get points unless they have exceptional win totals, low ERA's
or saves. |
Closers are a special brand of relievers.
They generally don't have a diverse repertoire of pitches, but the ones they
do have are exceptional. Closers are the guys who get saves and closers
are |
awarded points on a par with starting
pitchers. Closers also pitch in the highest pressure situations and the
successful ones have a special psychological makeup in order to succeed. |
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Fielders: |
There are formulas that try to isolate
pitchers from fielders by rating pitchers on how they do with outcomes that
don't involve fielders. It's a nice try, but it's hard to quantify when a
pitcher misses |
his spot and, therefore, his fielders are
out of position or how consistent a pitcher is (e.g. will he cause a bloop
one pitch and a screaming liner the next?) or how hard a ball is hit (i.e.
who's |
responsibility). It's a nice try to try
to isolate, but I don't buy it intuitively. |
I don't see a good, simple definitive way
of allocating runs to fielders. Therefore, we'll just use the existing
stamdard run formula that's out there and apply it to this model. |
Rule of thumb is 10 runs make a win
share, either plus or minus. Because our wins are worth 80% of real wins due
to using 200 games per season, our rule of thumb is 8 runs make a win
share. |
We use a top down approach to fielding
points - 20% of the total defense points allocated to the team go to the
fielders no matter what the fielders' individual run totals look like. |
We allocate fielding points to players
based on three criteria: do they play a skill
position?; the number of innings played at the skill positions; runs
saved (plus) or given up (minus) |
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The three skill positions that happen to
be the spine of the defense are catcher (4 points); shortstop (3 points);
centerfield (3 points). |
A good catcher is invaluable
for his leadership (many become managers when they retire); pitch calling;
pitch framing; pitcher handling; fielding (bunts, stolen bases, pickoffs, pop
ups, foul tips, etc.) |
Even if he doesn't hit a lick
or is slow as molasses, if a catcher possesses the above skills, he's worth
his weight in gold, or worth at least 4 points. |
Your best infielder plays
shortstop. Unlike first, second or third bases , you can't bobble, no time
for second chances, you must field the ball cleanly the first time,. You also
must have a cannon for an |
farm and throw accurately to
boot. You are also, as a shortstop, the defensive leader of the middle of the
field |
Your best outfielder plays
center. You must be sure handed, have good range, be able to cover a ton of
ground, know the hitters, be able to come in on short flies, be able to go
back on long ones, and |
coordinate amongst the
outfielders. |
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If more than one player played
at a skill position for a team during the year, the points for that position
are divided based on innings played at that position. |
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The eight runs per win share formula is
applied to fielder runs. There is potential for a lot of fudging here as we
need to shoehorn the runs formulas into the points allocated for fielding. |
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Designated Hitters: |
If a player is a full time DH, he gets -3
for fielding. |
Other fielders will get his
points to make up the difference based on the one win share per runs saved
formula. |
If a DH were one of your good
fielders, he wouldn't be DH, hence we assume bad fielder. We make up the
minus points for the DH with other fielders because most managers, with a DH,
feel free to |
beef up their defense when
they've got a DH because the DH is taking care of offense - balances things
out. Also, prior to interleague play,when the AL only was a DH league, we
scored hitting from |
1 to 11 rather than 1 to 10.
The reason for this was that the team's run scoring was now split amongst
nine guys rather than eight throughout the league. Therefore, due to the
marking of hitters on a |
curve, each hitter's
accomplishments were being downgraded 11% with all of these DH's (rather than
pitchers) skewing the curve downward for everybody else. |
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HAdj / Hitting
Adjustment: |
HA = "Offensive points allocated to
the team" - "Hitting" - "Base Running" |
In example two above HA = 54 - 52 - 4 ==
-2 |
If HA is a plus number, we allocate it to
the team's best hitters based on OPS and at bats |
If HA is a minus number, we allocate it
to the team's worst hitters based on OPS or on at bats or both. In this case,
we'll subtract the closer a hitters total number of at bats is to the 300 AB
cutoff line |
We give credit for good
hitters adding positive synergy to a lineup and for bad hitters adding
negative synergy to a lineup |
Good hitters make the hitters
ahead of them better because those guys get to see better pitches as pitchers
don't want to give away free passes to hitters with a stud coming up behind
them |
Similarly, bad hitters make
the hitters ahead of them worse because those guys get to see nothing as the
pitchers will pitch around better hitters to get to the bad ones. |
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A position player's total points =
Hitting + HA + Baserunning + Fielding. Note that even tho' fielding and HA
can go negative, we never allow a player's total points to go less than zero.
The reason is |
is that we are counting win
shares and negative wins makes no sense. |
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